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Fixed GetGlobalAddress/GetGlobalValue/SetGlobalValue for accessing Global variables Fixed invocation of natives that have Vector3* parameter types Improved detection/hooking of scripts into the game engine
#Gta iv script hook mods
ScriptHook is now a DLL that can be updated independently of the mods that use it. Added a fix for world Z calculation for the Teleport sample in SampleCustomFiber Support for Multiplayer when in LAN (any mode), or Online (Freeroam or Party mode only) Changed a lot of non-important log messages from Info to Debug Added support for starting threads on demand Added ability to unregister threads that were registered
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Improved thread hooking into the game - less chances of crashing while hooking now (not that it crashed before). Added DevLoader which is an ASI loader with some development features such as module unload/reload. New "Speedo" sample demonstrating the use of services Menu: A simple yet effective menu creation framework KeyboardHook: Keyboard hook to recieve events of key presses New extensible services framework providing the following services currently: Rewrote thread/service loading and now has better detection for when new game sessions start.
#Gta iv script hook code
"SpeedyInvoke" which dynamically rewrites parts of your compiled code to prevent repeated lookups of natives (only enabled for Release builds) Natives are now directly invoked using the native hash and not the name A lot of performance enhancements, including: New programming model replaces NativeThread and NativeFiberThread with ScriptThread Added support for GTAIV 1.0.4 (Patch #5) Fixed bug with crashing when going in/out of video editor Fixed bug with text flickering when using ScriptThread/NativeFiberThread Enabled MP on all unranked modes, however your multiplayer session will be isolated from people not using mods. Added support for GTAIV 1.0.6.0 and EFLC 1.1.1.0. Support for invoking undocumented natives by their "new" hash. Added support for GTAIV 1.0.7.0 and EFLC 1.1.2.0. Please read UpdateGuide.txt if you're upgrading your code to work from an older version of ScriptHook. Solution/Project files in zip are for VC++ 2008. Make sure you read and understand ScriptHook-License.txt before you make use of the ScriptHook SDK.ĭeveloping for the 0.5.0 hook: You can continue to use the 0.4.0 SDK for development, and it is not being updated at this time.
#Gta iv script hook license
Please note that 0.4.0 onwards comes with a new License that is different from earlier versions. Download Version 0.4.0 (Development Kit).
![gta iv script hook gta iv script hook](https://i.ytimg.com/vi/FL019dswcno/maxresdefault.jpg)
Feel free to contribute your own samples! This is meant to be a base to build on top of. Some very naive samples are provided as well. Additionally, a type-safe manner to access native functions in GTAIV is provided.Ĭurrently headers and a compiled dynamic library (DLL) is provided. This module will let you create a custom script thread in C++ and have GTAIV process it along with its real scripts threads. This one is for all you coders out there (hopefully, there's still a lot of you). Make sure you read and understand ScriptHook-License.txt before you make use of ScriptHook.dll. Download Version 0.5.0 (Redistributable). Released as BETA, not tested extensively, bug reports are welcome (don't PM me with them, just post them in this thread). Download Version 0.5.1 (Redistributable).